These changes may take years to
occur, but they are currently being reviewed. Classrooms are affected by
teacher’s use of materials and pedagogy. The type of instruction used by
teachers affects children’s learning. This includes the way teachers focus
their attention on tests rather than preparing their students for future “real
life” challenges. Another factor that affects experiences in children is the
use of technology. Learning should be nourished in a social, active, and
reflective setting. Most of these are lacking in our schools today. Luckily,
with the review of current educational goals changes may be made to create ways
in which technology will complement education as an affordance. This means that
technology may play a role in education as a “possibility for action” (Affordances
of Second Life for Education, Cunningham & Harrison).

These affordances, like many other
things, have their cons. These can be referred to as constraints. Technological
constraints in terms of education mean barriers, or downfalls, in the use of
these affordances as teaching methods. For example, some of the constraints of
Second Life as a teaching tool could be the accessibility to other “islands”
within the game that could not be age appropriate. There could be other
constraints about this and other technological tools. That is the reason why
teachers should be well informed and be familiar with whatever technology they
will be introducing to their students. This could be a way to prevent or
diminish constraints of technology in terms of education.
Other Resources:
- Patient Stimulation in Second Life video offers a good example of how this virtual "game" can be applied to education (nurse training).
- Try second life and find out new ways of incorporating it into your classroom.
- Other affordances include the use of ebooks and stories read aloud.
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